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Checkout
Follow Player
Buy Item












Pause game if controller d/ced

Sort Components for performance
Map Components to dictionary

Write UIBackground


Write Behavior Tree Code
	Follow Player***
	Follow Path*almost complete*

	
AI DRAFT:
Enter Store
Go To Random Shelf
Decide to Pick Up Item
Decide to go to another shelf
If Bought Items Go To register, Wait in line
Get checked out
If Angry & Bought 0 Items, Leave Store
Leave Store


Each shelf needs waypoints. And a function that returns a free one.

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